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SF Champions β€” Evaluation System

The Testing
Lab

At SF Champions, we don't guess. We measure. Every player has a Player Passport tracking their Shooting %, Finishing %, Speed, and IQ metrics. Moving between groups requires hitting the numbers β€” not impressing the coach.

Monthly Testing Friday IQ Stats Attendance Tracking Player Passport
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The Philosophy: Test Out to Move Up

Placement in an SF Champions training group is not permanent and is not based on age. It is based on performance. To move from a Developmental group to an Elite group, a player must "Test Out" of their current bracket by hitting objective benchmarks in Skill, Shooting, Speed, and IQ. No benchmark, no promotion β€” no matter how talented a player looks. This system makes every kid competitive about their own stats, and makes parents respect the process.

01

Monthly Metric Benchmarks

Test Out to Move Up

Run once per month during Monday Skills or Wednesday Shooting Lab. Coaches log results in the Player Passport Google Sheet. These numbers are the objective standard β€” they don't change based on who's watching.

Metric Level 1 β€” Foundation
2nd–5th Grade
Level 2 β€” Developmental
6th–8th Grade
Level 3 β€” Elite
9th–10th Grade

Weak-Hand Layups

10 attempts from left baseline

5/10

No contact. Focus on form.

8/10

At game speed.

10/10

Through contact. No misses.

The "Champions 100"

100 shots from designated spots

40%

Form focus. No rushing.

60%

Catch & shoot game speed.

75%+

College-range distances.

Full Court Dribble

Baseline to baseline, strong hand

<12 sec

<8 sec

<6 sec

Must include a hesitation or cross.

Suicide Sprint

Full court, touch all lines

<35 sec

<30 sec

<26 sec

Promotion Rule: A player must meet at least 3 of 4 benchmarks at the next level before being promoted. Combined with a 4.5+ rubric average and Tier 1 attendance, this is the complete "Test Out" standard.

Drill-Level Breakdown by Session Day

Each benchmark maps to a specific drill. Coaches use these exact drills during testing so results are comparable month over month β€” same drill, same conditions, different numbers.

Monday β€” Skills Lab

Skill Testing

Weak-Hand Layups

Makes out of 10 attempts from left baseline. Graded at rest (Foundation), game speed (Developmental), through contact (Elite).

Mikan Drill

Makes in 60 seconds, alternating sides. Tests footwork speed, touch, and finishing without a dribble. Pure repetition benchmark.

2-Ball Dribble

Time to midcourt dribbling two balls simultaneously. Measures hand independence and control under pressure.

Wednesday β€” Shooting Lab

Shooting Testing

Form Shooting

Makes out of 20 shots from 8–10 feet. Stationary. Grading pure mechanics, release point, and arc. Foundation-level benchmark.

Spot-Up 3s

Makes out of 50 attempts from five 3-point spots (10 each). Catch and shoot off a pass. Developmental and Elite benchmark.

Moving / Off-Screen

Makes out of 50 shots coming off simulated screens. Tests footwork into the catch, balance, and shooting under movement. Elite benchmark.

Friday β€” IQ Games

IQ Testing

Spacing Awareness 1–5

Does the player create and maintain proper floor spacing? Do they fill gaps or bunch up? Coach grades 1–5 during live play.

Defensive Rotation 1–5

Does the player rotate to help on dribble penetration? Does they recover to their assignment? Graded on reads, not just effort.

Game Management 1–5

Do they know the score, clock, and foul situation? Do they speed up or slow down appropriately? Measures decision-making awareness.

02

Friday IQ Metrics β€” The Big Three

Non-Subjective

During Friday Small-Sided Games, a Stat Lead tracks three hard numbers and a coach grades three IQ categories on a 1–5 scale. Together they give a complete picture β€” the numbers tell you what happened, the grades tell you why.

🀝

Assist : Turnover Ratio

2:1

Promotion target. Means the player values the ball β€” they make the right pass instead of forcing the wrong one. Coaches track this live during small-sided games.

βœ‹

Deflections / Steals

3+

Per game. Measures Active Hands and defensive anticipation. A player getting 3+ deflections per game is reading the offense, not reacting to it.

πŸ€

Paint Touches

5+

Per game. Does the player have the handle and strength to get to the rim? 5+ paint touches per game in small-sided play signals Elite group readiness.

Friday IQ Coach Grades β€” 1 to 5 Scale

IQ Category 1 β€” Not There Yet 3 β€” Developing 5 β€” Reads the Game
Spacing Awareness Crowds the ball, collapses lanes, no sense of floor balance. Holds position when reminded, but doesn't self-correct. Creates and fills gaps automatically. Widens the floor without being told.
Defensive Rotation Ball-watches. Doesn't help on drive. Loses assignment after screen. Rotates late β€” gets there, but a step behind. Assignment lost on second action. Early rotation. Communicates switches. Recovers to assignment after helping.
Game Management Unaware of score, clock, or foul situation. Same pace in all moments. Knows the score, but doesn't adjust tempo or decision-making accordingly. Slows or speeds the game situationally. Calls plays. Talks teammates through the moment.
03

Attendance β€” The Multiplier

Impossible to Argue

Attendance is tracked at every Mon/Wed/Fri optional lab with a physical sign-in sheet, logged into the Player Passport. No interpretation needed β€” the number is the number.

90%+

Tier 1 β€” Elite

Automatic Priority Consideration for promotion. This player is doing everything right off the court. Their numbers get reviewed first.

60–80%

Tier 2 β€” Developing

Maintaining current level. Skill may be strong but attendance gap limits promotion eligibility. Coach should address in the Individual Touch text this month.

<50%

Tier 3 β€” Inconsistent

Subject to Re-Leveling regardless of skill. Missing the optional labs means missing the tactical reps that higher groups require to function.

04

The Player Passport

Google Sheet

Each player's metrics, attendance, and rubric scores live in a shared Google Sheet. Coaches enter numbers after every evaluation. Parents receive View Only access so they can track progress in real time β€” and watch the benchmarks get closer month over month.

SF Champions β€” Player Passport Template
Player Grade Weak-Hand % Champions 100 Dribble Time Sprint Time A/TO Deflections Attendance Level
Player Name 7th 9/10 64% 7.4 sec 31 sec 2.3:1 4 88% Dev β†’ Elite
Player Name 7th 6/10 55% 8.9 sec 29 sec 1.4:1 2 72% Developing
← Replace with real player data in the Google Sheet β†’

How to Set Up the Google Sheet

  1. 1.Create a Google Sheet titled "SF Champions β€” Player Passports [Year]"
  2. 2.One tab per team (e.g., "7th Grade", "9th-10th Elite")
  3. 3.Columns: Player Name, Grade, all four metrics, IQ Big Three, Attendance %, Current Level
  4. 4.Share with parents as View Only β€” never Edit access
  5. 5.Update after every monthly testing session

Gear Checklist β€” What Coaches Need

⏱5 stopwatches β€” one per coach on testing day
πŸ“‹5 clipboards β€” one per group for stats and sign-in
πŸ“±Google Sheet app on coach phones for real-time entry
βœ…Printed sign-in sheet at every Mon/Wed/Fri lab entrance
05

What Parents See vs. What Stays Internal

The Player Passport has two layers. Parents get the objective performance data β€” the numbers they can act on. Coaches keep the qualitative notes internally. This separation protects both privacy and trust.

βœ“

Visible to Parents β€” View Only

Player Name
Shooting % (Form, Spot-Up, Off-Screen)
Sprint Speed / Dribble Time
Effort / Grit Grade (1–5)
Attendance % (current month)
Current Group / Level
βœ•

Internal Only β€” Coach Eyes Only

Private Coach Notes (attitude, coachability)
Attitude / Character Grade
Parent Interaction Log (flags, complaints)
Red / Yellow Flag Status
Move Recommendation (Promote / Re-Level)
Comparison to teammates
πŸ’‘

Google Sheet setup: Keep two separate tabs β€” one shared with parents (View Only link), one restricted to coaches only. Never share the master sheet. Parents should see progress, not evaluations of their kid's attitude or a comparison to their teammates.

06

What This Means for Your Player

πŸ“ˆ

Progress is Visible

You will see your kid's numbers improve month over month in the Player Passport. Watching a shooting percentage climb from 40% to 58% over three months is more motivating than any trophy.

🎯

Goals are Clear

Your player always knows what they're working toward. "Get to 8/10 weak-hand layups by February" is a better motivator than "work harder." The metrics create the target.

🀝

Decisions are Fair

Group placement is based on numbers, not relationships. If your player hits the benchmarks, they move up β€” period. There's no arguing with a stopwatch or a shot chart.